Sequence/CardUtility.cs

42 lines
981 B
C#
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2023-04-05 01:58:24 +00:00
using Sequence.Entities;
public static class CardUtility
{
public static readonly IDictionary<int, string> faceCardMap = new Dictionary<int, string>
{
[11] = "J",
[12] = "Q",
[13] = "K"
};
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public static ICollection<Card> GenerateCards()
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{
var cards = new List<Card>();
var suits = Enum.GetValues<Suit>();
foreach (var suit in suits)
{
for (var i = 1; i <= 10; i++)
{
cards.Add(new Card
{
Id = Guid.NewGuid(),
Suit = suit,
Value = i.ToString()
});
}
foreach (var faceCard in faceCardMap)
{
cards.Add(new Card
{
Id = Guid.NewGuid(),
Suit = suit,
Value = faceCard.Value
});
}
}
return cards;
}
}