add openhack files
This commit is contained in:
66
OBDLibrary/ObdLibAndroid/ObdLibAndroid.csproj
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66
OBDLibrary/ObdLibAndroid/ObdLibAndroid.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9A377DF7-3E28-4B4B-8BD2-61416F7AEA1F}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<RootNamespace>ObdLibAndroid</RootNamespace>
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<AssemblyName>ObdLibAndroid</AssemblyName>
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<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AndroidLinkMode>None</AndroidLinkMode>
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<EmbedAssembliesIntoApk>
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</EmbedAssembliesIntoApk>
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<AndroidFastDeploymentType>
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</AndroidFastDeploymentType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
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<EmbedAssembliesIntoApk>
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</EmbedAssembliesIntoApk>
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<AndroidFastDeploymentType>
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</AndroidFastDeploymentType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Resources\Resource.designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ObdWrapper.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\AboutResources.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ObdShare\ObdShare.csproj">
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<Project>{7a88da9b-a374-4de2-b46e-ed2c45434508}</Project>
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<Name>ObdShare</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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293
OBDLibrary/ObdLibAndroid/ObdWrapper.cs
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293
OBDLibrary/ObdLibAndroid/ObdWrapper.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for details.
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using System;
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using System.Collections.Generic;
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using Android.Bluetooth;
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using Java.Util;
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using System.IO;
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using System.Threading.Tasks;
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namespace ObdLibAndroid
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{
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public class ObdWrapper
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{
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const int Interval = 100;
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const string DefValue = "-255";
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private static readonly UUID SppUuid = UUID.FromString("00001101-0000-1000-8000-00805F9B34FB");
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private readonly Object _lock = new Object();
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private BluetoothAdapter bluetoothAdapter;
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private BluetoothDevice bluetoothDevice;
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private BluetoothSocket bluetoothSocket;
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private bool connected = true;
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private Dictionary<string, string> data;
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private Dictionary<string, string> piDs;
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private Stream reader;
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private bool running = true;
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private bool simulatormode;
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private Stream writer;
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public async Task<bool> Init(bool simulatormode = false)
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{
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running = true;
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//initialize _data
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data = new Dictionary<string, string> {{"vin", DefValue}};
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//VIN
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piDs = ObdShare.ObdUtil.GetPIDs();
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foreach (var v in piDs.Values)
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{
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data.Add(v, DefValue);
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}
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this.simulatormode = simulatormode;
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if (simulatormode)
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{
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return true;
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}
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bluetoothAdapter = BluetoothAdapter.DefaultAdapter;
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if (bluetoothAdapter == null)
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{
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System.Diagnostics.Debug.WriteLine("Bluetooth is not available");
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return false;
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}
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try
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{
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var ba = bluetoothAdapter.BondedDevices;
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foreach (var bd in ba)
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{
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if (bd.Name.ToLower().Contains("obd"))
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bluetoothDevice = bd;
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}
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if (bluetoothDevice == null)
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{
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return false;
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}
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bluetoothSocket = bluetoothDevice.CreateRfcommSocketToServiceRecord(SppUuid);
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await bluetoothSocket.ConnectAsync();
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connected = true;
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}
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catch (Java.IO.IOException)
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{
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// Close the socket
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try
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{
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connected = false;
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bluetoothSocket.Close();
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}
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catch (Java.IO.IOException)
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{
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}
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catch (Exception)
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{
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}
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return false;
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}
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catch (Exception)
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{
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}
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if (connected)
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{
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reader = bluetoothSocket.InputStream;
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writer = bluetoothSocket.OutputStream;
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string s;
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s = await SendAndReceive("ATZ\r");
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s = await SendAndReceive("ATE0\r");
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s = await SendAndReceive("ATL1\r");
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s = await SendAndReceive("ATSP00\r");
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PollObd();
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return true;
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}
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else
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return false;
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}
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public Dictionary<string, string> Read()
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{
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var ret = new Dictionary<string, string>();
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string s;
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if (simulatormode)
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{
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s = "SIMULATORANDROID1";
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ret.Add("vin", s);
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foreach (var cmd in piDs.Keys)
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{
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var key = piDs[cmd];
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s = ObdShare.ObdUtil.GetEmulatorValue(cmd);
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ret.Add(key, s);
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}
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return ret;
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}
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if (!simulatormode && bluetoothSocket == null)
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{
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//if there is no connection
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return null;
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}
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lock (_lock)
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{
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foreach (var key in data.Keys)
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{
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ret.Add(key, data[key]);
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}
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foreach (var v in piDs.Values)
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{
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data[v] = DefValue;
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}
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}
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return ret;
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}
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private async void PollObd()
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{
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try
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{
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string s;
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if (simulatormode)
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s = "SIMULATOR12345678";
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else
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s = await GetVIN();
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lock (_lock)
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{
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data["vin"] = s;
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}
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while (true)
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{
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foreach (var cmd in piDs.Keys)
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{
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var key = piDs[cmd];
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if (simulatormode)
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s = ObdShare.ObdUtil.GetEmulatorValue(cmd);
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else
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s = await RunCmd(cmd);
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if (s != "ERROR")
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lock (_lock)
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{
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data[key] = s;
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}
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if (!running)
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return;
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}
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await Task.Delay(Interval);
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}
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine(ex.Message);
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running = false;
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if (reader != null)
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{
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reader.Close();
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reader = null;
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}
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if (writer != null)
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{
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writer.Close();
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writer = null;
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}
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if (bluetoothSocket != null)
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{
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bluetoothSocket.Close();
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bluetoothSocket = null;
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}
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}
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}
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public async Task<string> GetVIN()
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{
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var result = await SendAndReceive("0902\r");
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if (result.StartsWith("49"))
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{
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while (!result.Contains("49 02 05"))
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{
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string tmp = await ReadAsync();
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result += tmp;
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}
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}
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return ObdShare.ObdUtil.ParseVINMsg(result);
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}
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private async Task<string> SendAndReceive(string msg)
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{
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await WriteAsync(msg);
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string s = await ReadAsync();
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System.Diagnostics.Debug.WriteLine("Received: " + s);
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s = s.Replace("SEARCHING...\r\n", "");
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return s;
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}
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private async Task WriteAsync(string msg)
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{
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System.Diagnostics.Debug.WriteLine(msg);
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byte[] buffer = GetBytes(msg);
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await writer.WriteAsync(buffer, 0, buffer.Length);
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}
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private byte[] GetBytes(string str)
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{
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byte[] bytes = new byte[str.Length*sizeof (char)];
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Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
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return bytes;
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}
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private async Task<string> ReadAsync()
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{
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string ret = await ReadAsyncRaw();
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while (!ret.Trim().EndsWith(">"))
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{
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string tmp = await ReadAsyncRaw();
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ret = ret + tmp;
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}
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return ret;
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}
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private async Task<string> ReadAsyncRaw()
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{
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byte[] buffer = new byte[1024];
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var bytes = await reader.ReadAsync(buffer, 0, buffer.Length);
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var s1 = new Java.Lang.String(buffer, 0, bytes);
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var s = s1.ToString();
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System.Diagnostics.Debug.WriteLine(s);
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return s;
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}
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private async Task<string> RunCmd(string cmd)
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{
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var result = await SendAndReceive(cmd + "\r");
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return ObdShare.ObdUtil.ParseObd01Msg(result);
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}
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public async Task Disconnect()
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{
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running = false;
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if (reader != null)
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{
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reader.Close();
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reader = null;
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}
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if (writer != null)
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{
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writer.Close();
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writer = null;
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}
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if (bluetoothSocket != null)
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{
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try
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{
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bluetoothSocket.Close();
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine(ex.Message);
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}
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bluetoothSocket = null;
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}
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}
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}
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}
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32
OBDLibrary/ObdLibAndroid/Properties/AssemblyInfo.cs
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32
OBDLibrary/ObdLibAndroid/Properties/AssemblyInfo.cs
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@ -0,0 +1,32 @@
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for details.
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using System.Reflection;
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using Android.App;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("ObdLibAndroid")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Microsoft")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.0")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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[assembly: UsesPermission(Android.Manifest.Permission.Bluetooth)]
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[assembly: UsesFeature("android.hardware.bluetooth", Required = false)]
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44
OBDLibrary/ObdLibAndroid/Resources/AboutResources.txt
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44
OBDLibrary/ObdLibAndroid/Resources/AboutResources.txt
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@ -0,0 +1,44 @@
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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.axml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable/
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icon.png
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layout/
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main.axml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called "R"
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(this is an Android convention) that contains the tokens for each one of the resources
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included. For example, for the above Resources layout, this is what the R class would expose:
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public class R {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
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to reference the layout/main.axml file, or R.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
|
0
OBDLibrary/ObdLibAndroid/Resources/Resource.designer.cs
generated
Normal file
0
OBDLibrary/ObdLibAndroid/Resources/Resource.designer.cs
generated
Normal file
Reference in New Issue
Block a user